Horizon: Zero Dawn, the new IP from developer Guerrilla Games, will not include a conventional online experience.
Speaking with Games Radar, Studio art director Jan Bart Van Beek and lead producer Lambert Wolterbeek Muller said that the game will not have an online component in the traditional sense. “The core of the game is a single player experience, but there are certain social features in there.”
The two developers dicussed the environment as well, saying the that the game is fully open world with no loading times between areas. “The whole world is explorable. Every mountaintop is accessible, every river you can go through, every valley, and this is basically one of many valleys.”
On the gameplay front, the combat is “tactical,” and those who choose to lay traps or seek an enemy’s weak point will benefit. There are also various fighting styles that break down into three types. “There’s one that’s very much focused on stealth, one that’s focused on firepower, one that’s focused on setting traps and hunting. So there are ways where you get to customise your character and tune her more towards your play style, or develop them all to make her more into a Jack of all trades.”
Horizon: Zero Dawn was revealed at E3 2015 and will launch on PlayStation 4 sometime next year.