amiibo is what most believe to be an adorable figure that can be used across multiple games, but are the cute figures just a ploy in a diabolical series of mistruths? Nintendo still hasn’t disclosed exactly how amiibos will function across many games in the future of their run and that lack of information is a bit unsettling to gamers on a budget.
The hype for amiibo during its initial release was a mad rush of fanboys and children alike trying to get their hands on of as many figures as possible. The first batch hit stores and immediately sold out. In addition to buying these figures, gamers were also encouraged to tack on a new copy of Super Smash Bros for the Wii U. Gamers who weren’t interested in collecting collectables outside of their 3D platforming games declined the sudden craze, but soon learned about the “adds to the game” argument Nintendo had plastered all over the web that players who choose to invest in amiibos can train and fight alongside their amiibo and watch it grow stronger as they progress. The idea seemed great until players were surprised when they discovered their newly purchased item cannot, in fact, play as the character, but instead literally only train it. Looking back on Nintendo’s description of amiibo, it didn’t once state players could not play as their amiibo, which one would assume is why people would want to purchase the item in the first place.
Skylanders are much like amiibo in that they are designed around profit. These plastic figures are interactive tos marketed to children for a game that requires several different types of characters to either play the game to its full potential or complete it. In the case of Skylanders, characters are forced to “rest” when they die in a level, which means the player can either restart the entire level from the beginning or buy more characters in order to continue and beat it. Also don’t forget with both Disney Infinity and Skylanders some parts of the game can only completed with a specific character. Skylanders’ intent is questionable, but amiibos are just downright nefarious. Their actual gameplay value and worth is minimum at most, yet gamers keep dishing out money for the greatest and latest addition. There are some on the internet that say defend these adorable minions of evil by claiming the market value for “rare amiibos” will start selling over the current market price. In reality, though, they won’t increase in value over time and likely decrease.
amiibo is not the future of gaming, but rather just a current fad much like VR. They are gimmicks to get consumers to hop online or venture out of their houses and throw money into Nintendo’s economic system. Companies are eagerly trying to get their hands on our hard earned money every day and with fads they try to grab all the cash they can before it dies and we all move on to the next “big thing.” Nintendo is a smart company; they know what their doing and they know that there is a time limit on these little buggers until the fan base stops buying them. They will fade away when something better comes along and cease to be implemented in games, so that figure you spent $12.99 for at Best Buy or $20.67 on eBay will simply just sit on your shelf and stare at you reminding you each day as the dust collects on top of it how much you spent for a useless piece of plastic.
amiibo is nothing more than Nintendo’s newest form of DLC. Sure they added DLC to Mario Kart and other games, but this is their most profitable form of it. This isn’t even worthwhile DLC like Nintendo’s first commendable efforts which were right on the noise for their “you get what you pay for” standards. Nintendo consumers used to always come out of their purchase feeling like they invested wisely, which is far from the case here.