UPDATE: Alchimy has updated its interview to state that Damasio’s answer does not mean that Dontnod Entertainment and Square Enix have Life Is Strange 2 in development. Read more about it here.
ORIGINAL STORY: Dontnod Entertainment co-founder Alain Damasio has said that he will be firmly involved in the sequel to Life Is Strange.
In an interview with French website Alchimy (via the Life Is Strange subreddit), Damasio was asked whether he is working on any other projects since the release of Remember Me in 2013, in which he revealed that a sequel to Dontnod’s title didn’t come to fruition and also insisting that he will be participating in the follow-up installment to Life Is Strange.
“We were supposed to make a [Remember Me] 2 but it didn’t work with Capcom,” Damasio said (based on a rough translation from Reddit user koyl). “I worked as a script doctor on Life Is Strange, a game developed by Dontnod, and I will participate [in] the follow-up, Life Is Strange 2.”
This isn’t the first time that Dontnod has spoken about doing a potential second season for Life Is Strange, as Life Is Strange producer Luc Baghadoust and co-director Michel Koch told Polygon earlier this year that a sequel could happen and it would feature a new cast of characters.
Life Is Strange, which ended with the release of Episode 5: Polarized last month, surpassed one million copies sold worldwide only three episodes into the five-part series.
Despite Life Is Strange being a digital-only title, the sales figures are impressive enough for publisher Square Enix to take into consideration whether or not it will potentially release all five episodes as part of a physical collection, which is something that co-director Raoul Barbet has previously expressed his desire in seeing.
Life Is Strange was released on PlayStation 4, Xbox One, Xbox 360, PlayStation 3 and PC.
Hardcore Gamer recently reviewed Life Is Strange in its entirety, in which we believe that “Dontnod Entertainment’s first effort at cracking the choice-driven episodic format in a video game almost results in a near-perfect experience, which is shocking when you consider how well they’ve grasped the concept, created a solid structure for each episode, distributed a variety of subplots across five episodes and executed the series at the same — or even higher — level that a veteran developer like Telltale Games has done for many, many years.”