A Closer Look at Dragon Blaze’s Chapter 3 Opening

Once more into the fray as the biggest update to ever grace Dragon Blaze was released at the beginning of February, and with it comes various new content. Since its arrival in May of last year, Dragon Blaze’s formula continues to grow from a simplistic free-to-play game into a full-fledged RPG with various complexities to its design. The start of chapter 3 opens things up greatly, integrating a plethora of enhancements to the various systems at play, and also adding new content that, while feels like a stepping stone to something even more colossal, helps streamline the experience in a far more improved and meaningful way.

Arguably the biggest talking point of chapter 3 is the new Boden allies. Chapter 2 saw the addition of Quinque Draco and Septem Archangeli deities, but now there are new and highly regarded characters that can be added to your party. There’s something here for everybody as the first of seemingly two releases contains five new deities that fills the tank, mage, archer, rogue and priest classes. We were only able to get our hands on at least two of these deities due to a lack of resources, but we’ll give our overall impressions based on some of the abilities they obtain.


Bliss Foxy: The mages released thus far may be susceptible to heavy damage, but they usually pack a meaningful punch. Alternatively, Bliss Foxy is a little different as it’s surprising how anti-damage she is considering Absolute Power is her only AOE, direct damaging skill. Even then, this blast of ice isn’t all that devastating as it merely inflicts 79% damage over ten seconds – although does slow down the cooldown rates of enemies by a factor of two, which can be critical in PvP. Her other two abilities, Whirlwind of Chaos and Luring Fox Fire, are by far the most unique a mage has seen. Whirlwind of Chaos essentially grabs a random enemy combatant and turns them against their allies for twelve seconds while Luring Fox Fire acts very similarly to the playable Mage’s Salamander’s Curse, turning all of the enemies on screen (although only a 60% chance to hit) into adorable cartoon foxes that can do nothing but accept damage. This does have a lengthy 34.7 second cooldown, but it lasts thirteen seconds and drops defenses by 59%. Something like this can change the sway of battle instantaneously in modes such as Arena and Guild Battles where every second counts.

It’s nice to see a mage in Dragon Blaze that’s more about support than she is damage. Depending how you spec your team, she could be useful in certain situations, specifically PvP, but due to her lacking attack abilities and relatively lengthy cooldowns, she isn’t as useful in PvE modes such as World Bosses and Labyrinth. It’s not like Foxy can turn a boss against itself, although having a quick breather with Luring Fox Fire might be beneficial at times. Compared to Draco Brightspark who has life steal, and Fryderyk who can strike through shields and does massive AOE damage upon death, Bliss Foxy has a very limited appeal.


Arrow Trigger: The archers in Dragon Blaze have been some of my personal favorites as they not only work great in World Bosses, but are also generally well rounded. Arrow Trigger is the next archer to grace the free-to-play RPG and she can be impressive in certain situations. Rocking a giant crossbow, while she’s slightly slower than her archer deity siblings, this huntress is not to be taken lightly. Her first attack, Penetrating Steel Bow, deals a great amount of damage on a single opponent (1296% to be exact) and casts a debuff that can be beneficial in PvP where healing is restricted for nine seconds. Alternatively, this attack can be used to great effect in chapter 2’s daily dungeon while facing Farrah as her heal abilities can be somewhat of a nuisance. Paired with her third skill, Hunting Instinct, that buffs the vixen’s attack by 144% for 28 seconds, Penetrating Steel Bow can shine enormously. Her second and final attack is flashy, having Trigger jump in the air and unleash an AOE blast that resembles that of Blackaria’s tiger. Unfortunately, while it is an AOE attack, it’s less impressive than Llywelyn’s Destructive Burst and Draco Bloodwind’s Blood Storm as it hits weakly with no additional effects other than looking pretty.

It’s a little hard to recommend Arrow Trigger over the other archer deities. She does have some decent passive skills that affects the entire team, but she really only has one skill that becomes impressive when paired with her timely buff. She will hit hard and is a little quicker on her feet (although slower on the draw), it seems like she’s primarily designed to take down larger, single opponents such as the Golem as opposed to groups. Regardless, if you have a team of allies that are speced more towards critical damage, she can help booster their attacks.


Manalandy: The next healer to be introduced is the somewhat suitably named Manalandy who not only has an impressive rack (of deer antlers) but touts what looks like a large ancient glow stick. While a priest, her primary focus is support, giving her allies various buffs. For one, while her traditional single-heal ability will grant one party member a vast amount of health back, it will also give an attack buff for twenty seconds. It does take a little longer to recharge than other heals, but the increased attack power is a nice touch. Manalandy isn’t without some attacks, though, as Group Hunt will unleash an AOE blow, although it’s not particularly strong and its primary focus is to essentially absorb the damage instilled and heal the party. Manalandy’s final ability is mostly a debuff ability, ensuring enemies won’t get positive buffs for ten seconds, while inflicting a small amount of continuous damage to the opposing team. She doesn’t necessarily bring a healer’s mentality to a fight.

Overall, Manalandy isn’t particularly an amazing priest. While she has some solid supportive skills, the lack of a revive and solid protection elements can be somewhat of a deal breaker. Priests are generally the vulnerable class to bring into battle, and while she does have a passive ability that can cast a shield on herself when health is low, it pales in comparison to say something like Blackaria’s protection shield upon death. She does have more intriguing skills than someone like Farrah, but she doesn’t appear to be the most useful priest.


Storm Bear: Get ready for your jaw to be dropped. A tank is a vital part of any party, drawing attention away from the susceptible allies, most especially mages and healers. While there were a couple strong standard SSS tanks, such as King Gram, it was Draco Deathcrown who had filled the void due to his stun and taunts. That all changes with the Dragon Slayer as, while Draco Deathcrown is still a good addition to any team, Storm Bear is on a whole other level. First off, his normal attack draws agro from enemies, ensuring he’s on the crosshairs of everyone on the field. His first skill is the only other attack, dealing damage to all enemies while dropping their attack speed drastically for six seconds. He also has the ability to put up a shield on the entire party, not only absorbing some of the damage, but installing a chance to stun anyone who tries to do hurt you. Finally, Storm Bear’s third active ability is what changes things drastically. Berserker’s Promise takes roughly half a minute to recharge but it’s completely worth it. For sixteen seconds, Storm Bear cannot die, and after the time runs out, he will instantly regenerate 90% of his health.

Hands down, Storm Bear is the best tank available in Dragon Blaze. Tanks still aren’t great for World Bosses due to their slow attack speed and low damage output, but having them in the standard dungeons and especially Labyrinth is a must. He can also hold his own in PvP, especially if the other team isn’t properly equipped with defense penetration. He can run though Labyrinth like it’s nothing else, although he can get stuck in an infinite loop if up against a group of healers. He’s not invincible, but if you can weather the storm for enough time for Berserker’s Promise to recharge, he can solo a lot of the game. Regardless, Storm Bear is a phenomenal addition.


Hellhawk: The final new ally on the ballet is arguably the best rogue now available. While the new archer, priest and mage are arguably less impressive than their previous counterparts, although somewhat different in their approach, like Storm Bear, Hellhawk goes beyond what we expected. Comparing him to Storm Bear once more, Hellhawk’s normal attack is one of the greatest weapons he has at his disposal. He not only will increase his own attack speed as he gradually defeats enemies, but he also has the chance to steal enemy buffs, such as invincibility. His focus is instilling various debuffs with his attacks, such as Celestial Punishment which will not only hit an enemy hard, but prevents them from using their own skills for 17 seconds. With a ten second cooldown, this can be incredibly useful. Amplify Destruction is the only fairly straight forward skill Hellhawk possesses, and because of this, doesn’t really come with any elements other than doing more immense damage when paired with Destructive Burst. Unseal is the final skill, and it increases the particularly dressed Boden’s attack speed by 126% for 19 seconds, meaning the standard attack that already contain additional effects will occur far more often.

Hellhawk is an all-round great DPS character to have. While there are some that enjoy Draco Greysoul, and even fewer in the camp for Mikaela, they pales in comparison to Hellhawk’s ferocity. He’s one of the speediest, most deadly allies to have right now, being useful in virtually all modes. Whether it’s dungeons, Arena, Guild Battle, Labyrinth or World Bosses, Hellhawk can slice through them like butter. As per usual for rogues, he does have low defense, meaning if he gets stunned early on, he can be taken out of commission relatively quickly, but he’s easily the best DPS character available right now.

Outside of the five new allies, there’s one new character class introduced, as well. Since its arrival in May 2015, the only classes players could play as were warriors, mages, priests and archers; fairly standard for your typical fantasy RPG. The new class, Paladin, was only recently introduced at the beginning of chapter 2, and even then, their appearances were sparse. Now players will be able to create a golden haired Paladin who is somewhat vital to a team’s formation. He plays significantly differently from any other class, while at the same time retaining some similar properties from the priests and warriors.

While most characters only have three skills to choose from, the Paladin has six, allowing for far more flexibility than any other class. This is thanks to the stance swapping capability, allowing the Paladin to go from a defensive stance to a more offensive one on the fly. On his attack stance, the Paladin possesses a strong standard hit that also does splash damage to the rest of the opposing team, and best yet, it only comes with a seven second cooldown. The next attack is an AOE strike from the heavens that helps decrease enemy attack speed by 30%, which can come in handy in PvP. Finally, Oath of Protection can be used when the amount of Judgment the player racks up is full, similar to Focus, in which either issues additional attack or defense to the party. On the defensive side of things, the two high AOE attacks are converted to both a single party member heal and an added shield. The Ultimate forms of all of these are more or less the same, just stronger, although Repentance’s offensive form debuffs an enemy’s attack by 50% and Glorious Light has a chance to stun everyone. Unfortunately the passive skills are less creative, mainly focusing on increasing attack, defense and healing powers, along with a Justice modifier to finish things off. Regardless of these pretty straightforward passive skills, the Paladin is still easily the most versatile class in the roster, containing a good variety of skills that can be used offensively or defensively. He’s not necessarily as rigged as a Warrior Tank or has the healing capabilities as a Priest, but he still deserves to be in everyone’s collection for his strong mash up.

Unlike the conclusion to the original release of Dragon Blaze, the second chapter ended with a massive cliffhanger. At the end, you were left with a surprising betrayal by the likes of Silverbreeze as she claimed The Crown of Death for herself, swearing to bestow it upon the true final Boden. The first section into the third chapter slowly moves into that, especially at the end, as we’re introduced to not only a handful of new characters, a few that are of Viking origin, but some familiar faces we didn’t expect to see again. The story itself isn’t something to come to Dragon Blaze for, but it serves its purpose. While the lore behind the world and the new section, Icy Land, is fascinating, it’s still the standard format we’ve become accustom to. Progression is about getting to the mid-section or end of a cluster of dungeons, having a quick conversation with a character, and then fighting through. Fortunately, the final dungeon is nothing short of great, skipping the unnecessary couple of waves of enemies in favor of going straight to the exciting boss battle. Overall, the story in the first release of chapter 3 is more intriguing than it is good. We get a taste of who’s on which side along with a couple of the new characters you could add to your own party.

There’s just so much content to get through in this release. Outside what has been talked about, there’s a new raid called Leviathan that puts players up against a giant tortoise with an impactful tail looming above. This raid isn’t particularly difficult, although it can be time consuming thanks to its strong defense and ability to put a shield on itself. Unfortunately, the loot players will get isn’t tremendous. They have stronger base attack and defense properties, but the set effects are far less than not only the U-gear, but the Myth raid of Ragnarok. The initial two-piece set can be good for someone like Storm Bear as it has a much higher HP increase, but otherwise, Leviathan feels far less promising in terms of rewards. The drop rates seem to be more promising, but regardless, it’s more effective to the prior raid.

Chapter 3 of Dragon Blaze starts off with a bang with five new Boden allies to create and a unique Paladin class. There are also various new improvements to the enhancing, user interface and mailbox systems that better streamline the experience. Gamevil has also added three additional equipment slots to allies, and probably the most drastic improvement of anything is that gear is now removable for them. There are also items that can help newer players almost get straight into chapter 3, a ten ticket summon package that guarantees one SS ally and a discounted bundle of essence. The update did run into a number of technical issues when it first rolled out, but despite that initial fumble, the third chapter into Dragon Blaze starts things off with a bang.