Why Every Video Game Movie Adaption Should be Animated

It’s been a while since the original teaser trailer announcement of the Ratchet & Clank movie back in 2013 and since then we have seen the movie go from a 2015 release to a 2016 one. Hopefully, this year doesn’t just come with the long awaited Ratchet and Clank movie, but a new take on video game adaptations in general.

I’m keeping my fingers crossed that not only will the Ratchet & Clank movie do astronomically well (as well as an animated movie based off a video game series can do, at least), but so will the Sly Cooper movie and that their success will convince Sony Pictures to make more films out of some of their popular franchises. With The Last of Us and Uncharted being adapted to live action films, I started to believe that these adaptations will do better if they were presented in their original format: animation.

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Just take a moment to step back from the gritty realism that these two adapations will become in live-action films and close your eyes. Imagine a well-crafted CGI film adaptation of Uncharted and The Last Of Us, and how the characters will be portrayed by no one other than the actual character models from the game instead of some far fetched version of the original characters being portrayed by live action actors. We can keep the same voice actors and just create a new story for fans of these game franchises instead of some lame live action crap fest that’s been completely altered and changed to something of no recognition.

A computer-animated film that will actually stay true to the original games of which they are based upon is the dream for gamers. I mean just look at the mess Resident Evil turned out to be. It went from a survival horror game to an action packed movie filled with explosions and even cheesier lines than were found in the original game. Fans of the series like to complain about the sixth entry to the main series being one of the worst entries, but yet they seem to also make excuses for the movies that are more or less the same action packed explosion fest that six was.

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With the decision to make a dedicated sub-genre of animated films based off of video games, so comes the potential to open the door to stories that really dig deep into the story and worlds these games create such as Dark Souls. There is so much lore buried into the games world with a backstory that could fill a trilogy of books, so just imagine the gold mine of creating the first ever CGI horror film based off a flagship game series that could truly deliver the rich story of Dark Souls that many fans either didn’t take the time to root out or missed it entirely.

For now Sony is making the first (and frankly best) move and taking a safe route by exploring their new games to film adaptations with the kid friendly likes of Ratchet & Clank along with Sly Cooper. If these films prove worthy enough and have a fanbase large enough to demand more films of their kind, we could possibly see Sony explore and take bigger risks with this new found sub-genre.

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If they choose to ignore their dedicated gamer audience altogether, Sony will have missed out on an golden opportunity to create new franchises that can be both a game and film at the same time. Surely this is the best time to experiment with this idea and perhaps Ratchet & Clank will be the first step down a long road of feature animated video game adaptation content.