EA Explains why Star Wars Battlefront’s Campaign was Cut

EA has finally revealed that Star Wars Battlefront was supposed to have a single player campaign, and why it was ultimately cut.

Star Wars Battlefront launched November 2015 to so-so reviews. The game was criticized for a number of things including the lack of a campaign, the lack of content, and lack of depth. Heck, even The Force Awakens star, John Boyega (Finn), has called out Star Wars Battlefront for not having a campaign. During EA’s Investor Day briefing, Patrick Söderlund, EA Studios boss, addressed many of these concerns, and even revealed that Battlefront originally had a campaign. However, it got the axe due to time constraints.

“The one thing that we got criticized for was the lack of a single-player campaign. It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.”

Söderlund continued, stating that EA and Dice had learned from their mistakes and are looking to create a better sequel. Though the game was a financial success, both companies are looking at ways to improve the 75/100 Metacritic rating Star Wars Battlefront is currently sitting at.

“Star Wars Battlefront came out [but] we got criticized for the depth and breadth of it. So as we look at why that was, we have to go back and course-correct that for another version if we were ever to build one.”

“I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game. So from that perspective, it’s a success. Are we happy with the 75 rating? No. Is that something we’re going to cure going forward? Absolutely.”

EA has already confirmed that a second Star Wars Battlefront came is coming out 2017. In the mean time, Dice is currently prepping Bespin, the second DLC pack for Star Wars Battlefront, for a summer launch on PS4, Xbox One, and PC.

Thanks, IGN!