NeocoreGames came to well-deserved fame with their The Incredible Adventures of Van Helsing trilogy. That series took Diablo style action/RPG mechanics, gave it a new setting and let loose. Compulsively playable, the original came out of nowhere to be the harbinger of two more damn fine titles. So, it seems like a natural fit to have the studio take on Games Workshop’s Warhammer 40,000. It’s immediately apparent that NeocoreGames has every intention to make use of the opportunity to show off what they do best.
With Warhammer 40,000: Inquisitor – Martyr they have already got the “long name” part down on their game creation checklist. They even threw in some punctuation. The game itself also features what they do best. My demo took me through as an assassin type character, equally skilled with blades as she is with a sniper rifle. The pre-alpha mission was a simple one: here’s the map. Anything moving dies.
The massacre proceeded at a good clip. Using skill shots to sever limbs, plunking mutants from afar, and then switching to twin blades when getting swarmed was a simple to control affair that still afforded many tactical options. The health regeneration system was pretty handy, too. When left alone, the meter will auto regenerate. There is also an instant refill option. Set on a timer, the player can hit ‘Q’ to inject themselves with much needed health, when things are getting really hairy. (For the record, it was explained that this was the solution for having the genre staple included without having a futuristic warrior quaffing potions.)
The game itself is pretty ambitious. The world that players will be exploring with one of multiple classes will feature a randomly generated universe, built from premade parts. In the universe, players will explore planets, moons, and starships infested with all sorts of nastiness waiting to chew up the inquisitor. Even with all of the skills at their disposal, it’s easy for the inquisitors to get overwhelmed on their quest to purge the unclean. Making use of the destructible environments to remove enemy cover, tossing grenades, or closing in for devastating finishers will all be required to wipe the scourge from the universe.
Speaking of unclean, however, it would be irresponsible to not report that the playable pre-alpha has some major framerate issues. Lamentably, the chugging of this early version made repeated key presses necessary more times than not. One would argue that the game was shown way too soon, as what was shown off has potential but is equally concerning. It would be unwise to write it off already, though. The studio has set a track record for great games and there is still plenty of time before Warhammer 40,000: Inquistitor – Martyr releases for PC, Xbox One and PlayStation 4.