Polyphony: PS3 was a ‘Nightmare’ to Develop for

The PlayStation 3 may have been the most powerful system last-generation, but it was not easy to developer, Polyphony Digital admits.

The PS3’s proprietary Cell Architecture allowed developers to do some cool things with the platform, but it is wasn’t easy to develop for. It was extremely challenging for developers, including Gran Turismo 5 and 6 developer Polyphony Digital. Speaking with IGN, CEO and Gran Turismo creator Kazunori Yamauchi conceded that the PS3 was very tough on his team.

“We always have the pressure that we have to sell numbers. At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress.

“So [Gran Turismo]5 and [Gran Turismo]6 was really a nightmare for us.”

Despite the hardships he and his company endured on PS3, Yamauchi is very positive about the PS4. Due to the PC-based architecture, developing for the PS4 has been a breeze compared to the PS3.

“Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations,” said Yamauchi. “I’ve said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven’t seen since Gran Turismo 1 and we’re having a lot of fun developing it, and we’re discovering a lot of things as we develop it.

“So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren’t in a rush to get something out.”

Gran Turismo Sport, Polyphony Digital’s first project on PS4, is set for release November 15. Be sure to check out our E3 2016 preview of the racing game.