New Patch Adds Async Compute and Multi-GPU Support to Rise of the Tomb Raider

For those who have the necessary equipment to run it, Rise of the Tomb Raider was ported to the PC earlier this year, and it’s a noticeable step up from the Xbox One version. Increased framerates, clearer textures, and higher resolutions are just some of the improvements the PC version takes advantage of.

Shortly after its launch, PC developer Nixxes Software added DirectX 12 support to the game, along with a new voxel-based ambient occlusion option, titled VXAO. Today, Nixxes has released a new patch for the game, which takes further advantage of DirectX 12 and some of it’s GPU-focused features.

Along with a few patches and fixes (which you can read about here), the new update allows for multiple GPUs to be used in tandem, with support for both Nvidia SLI and AMD CrossFireX. More interestingly, the game now supports async compute, which could result in significant performance improvements by changing how GPU tasks are scheduled and carried out.

The patch is now available on the Steam version of Rise of the Tomb Raider, with a Windows 10 Store update due out soon.