Amy Hennig, the writer behind Visceral Games’s new Star Wars title, revealed some new details and concept art from the project. The untitled game will apparently feature “new characters, locations, tech, creatures, you name it,” while keeping the Star Wars feel we have all come to know and love.
Hennig was the writer behind the first three Uncharted games, for which she became well known. Her Star Wars game will apparently share a similar tone to the series. “It’s what my writing partner Todd [Stashwick] calls breezy urgency,” Hennig said. “It’s the idea that there’s sort of a swash-buckling charm to the thing. There’s humor and buoyancy but at the same time there’s stakes and jeopardy.”
To make the game feel like it is a part of the Star Wars universe, Hennig said that she has been using the same technique that she used to prepare for the Uncharted games. “The process that I’ve been using is really similar to what I did with Uncharted, to be honest. If you’re trying to re-create that classic–in [Uncharted’s] case–pulp action adventure experience, you need to deconstruct the films so you know how to reconstruct them in an interactive context as gameplay.” She says that goal of using this technique is to get the player to feel as though they are playing through a Star Wars movie.
In doing this, Hennig realized that one of the core aspects of a Star Wars film is it’s ensemble cast. Visceral’s game will apparently follow that trend, although to what degree we do not know. Whether each of the characters will be playable, or if it will be more like Uncharted in the sense of having companions is yet to be seen.
Hennig mentioned how common this aspect is in Star Wars, looking at all of the different movies and shows. “In Star Wars they’re co-protagonists, so if you think about the original trilogy it’s as much Leia’s, Han’s, and Vader’s story as it is Luke’s,” she said. “Think about Star Wars Rebels, that tradition continues now. Think about Rogue One, it’s the same thing, and the same thing is true of our game. Part of our deconstruction is to figure out how we enable that in the story and honor it in the gameplay as well. It’s not a lone-wolf story because that’s not Star Wars. Your characters have to be a coordinated ensemble acting in the moment and in parallel. If you think about the film and the Death Star, they only escape because everybody does their part in parallel.”
Gameplay may be affected by the other characters, at the least. “[Star Wars characters are] always outnumbered and outgunned, so they have to be smarter than their enemies, more improvisational, and work together,” Hennig said. “The challenge for us is to figure out how we enable that in gameplay so that the player really feels that experience, so that it’s not just part of the story but also the gameplay. That’s why you deconstruct and reconstruct.”
The concept art shots themselves show what look like a desert planet like Tatooine and what seem to be our protagonists running around and climbing walls, just like an Uncharted. We also see three helmeted characters who are meeting up with three others. Which set of three are our characters, we don’t know, but it looks like an exchange of some sort. I’ll leave the rest of the speculation up to you in the comments.
Hennig said that she and the team are “going to go dark for a little while now.” Expect to see more from Visceral’s Star Wars game in 2017.
Back at E3, we found out that EA’s studios are working on a ton of new Star Wars games. BioWare will keep working on The Old Republic, while Capital Games continues to develop Galaxy of Heroes. Criterion’s project remains mysterious, but we know that DICE and Motive are working together to bring a sequel to Battlefront by 2017 (with a campaign this time). Finally, Respawn Entertainment, the guys and gals behind Titanfall, are venturing into the third person action-adventure space for the first time. For tons more on all the exciting new Star Wars games coming out in the next couple years, keep coming to Hardcore Gamer.