Speaking with IGN, Psyonix vice president Jeremy Dunham revealed that work on Rocket League’s cross-platform multiplayer is nearly complete and would be working “in less than a business day” once Sony approves it.
Rocket League already has some cross-platform interoperability between consoles and PC, so a PlayStation 4 player and a PC player could face off or an Xbox One player and a PC player, but not between consoles — a PlayStation 4 player can’t play against an Xbox One player. That might change soon enough since, according to Dunham, the cross-platform multiplayer is ready to go.
“Right now,” explained Dunham, “we’re literally at the point where all we need is the go-ahead on the Sony side and we can, in less than a business day, turn it on and have it up and working no problem. It’d literally take a few hours to propagate throughout the whole world, so really we’re just waiting on the permission to do so.”
Dunham told GameSpot back in March that the developer had “figured it out” in terms of getting the technology together, but first it needed to “sort of find out where we stand politically with everyone.” Shortly afterward, Microsoft’s Chris Charla wrote on the official Xbox Wire blog that “in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we’re enabling developers to support cross-network play as well […] including other console and PC networks.”
Rocket League would be the first game to support cross-console multiplayer, but it certainly wouldn’t be the last. For Overwatch, Blizzard responded to a fan on Twitter asking about the functionality for to say that it will “keep an eye on cross-platform possibilities on the consoles.”
@bickiya There is no cross platform play. We'll keep an eye on cross-platform possibilities on the consoles.
— Overwatch (@PlayOverwatch) June 4, 2016
IGN noted that Dunham was quick to point out that Sony not yet approving the feature to go live isn’t indicative that the company is in any way trying to stop such a feature from happening, but simply that there are many factors to consider before enabling such a feature.
“It was just as much of a surprise to them as I think the rest of the world when Microsoft said that they would do it.”