Review: Titanfall 2

Was there ever a game more hyped than Titanfall? Respawn Entertainment’s debut game was a great showcase for the unique gameplay the studio wanted to create, but it fell short just about everywhere else. No single player campaign, limited customization and an overall lack of content ended up turning the player base away rather quickly. Now, we have Titanfall 2, a sequel that aims directly at fixing the original’s nagging issues. With a campaign and revamped multiplayer, should players standby for titanfall?

Titanfall 2 immediately sets itself apart from its predecessor in that has an actual single player campaign rather than the multiplayer focused campaign of the original. Taking place a few years after the original, Titanfall 2 opens with the Militia successfully driving the IMC off the majority of their planets. One day, the Militia discovers the IMC have set up a research facility on Typhoon. Fearful of what the IMC may be up to, the Militia launch an all-out assault on the planet. You are Jack Cooper, a Militia Rifleman 3rd Class with dreams of becoming a pilot with the help of renowned pilot, Captain Tai Lastimosta. During the initial assault, Lastimosta is killed in action. With his final breath, Lastimosta names Jack the pilot of his Titan, BT-7274, commonly referred to as BT. Together, it is up to Jack and BT to discover the IMC’s plans and put a stop to them and their hired goons.

Titanfall 2’s story isn’t very original. There have been plenty of narratives spun about how two unlikely people are paired up and must cooperate to overcome an obstacle, but it’s well-told. The relationship between Jack and BT is the heart of the campaign and Respawn has cleverly pulled it off. Titanfall 2 deliberately isolates Jack and BT from any other humans, giving them only each other for company. Through contextual actions that pop up on screen, players can speak with BT, or completely ignore them and establish a bond with the Titan. BT may be a robot, but a combination of smart writing and great voice acting make him feel more like a real person than the rest of the supporting cast.

Those looking for a long campaign might be a bit disappointed. Titanfall 2’s campaign is comprised of eight chapters (nine, if you count the tutorial), which will last around six hours depending on the difficulty. There are collectible pilot helmets to go back and collect, but there are no additional modes or anything. That’s not to say that those six hours aren’t any good. In fact, they’re exquisite and each chapter has its own reason to go back and replay it.

Titanfall 2’s unique wall-running and jumping mechanics lend themselves to unique mission structures. Respawn Entertainment utilizes this by crafting gameplay encounters that incorporate multiple play styles. The wide open areas allow players to take the battle up high, constantly dodge by jumping from wall-to-wall, or just run in guns blazing. Want to snipe? There will be a weapon cache around the area filled with snipers. Want to jump around with a shotgun? You’ll be able to find one of those. Just want a trust assault rifle? There are those too. While Titanfall 2 has plenty of setpiece moments, these more open areas allow players to create their own setpiece moments.

While the Titans don’t have access to the verticality a pilot has, BT does offer players a lot of variety. As a Vanguard-class Titan, BT can equip the weapons and abilities of the different Titan Chasis’. All players have to do is tap the right button and choose from any of their unlocked Chasis’. You can quickly wield the sword of the Ronin Titan to deal with up close enemies and then quickly switch to Northstar to snipe enemies in the far off distance.

The gameplay that defined the original Titanfall has been refined and tuned for the sequel. Wall-running and double-jumping are simple to pull off, and pros will quickly be able to chain multiple wall-runs together to pull off some truly remarkable feats. These slick mechanics not only work well in the single player campaign but also transition nicely into the multiplayer. Titanfall 2’s multiplayer has been retooled to fix many of the issues of the first game. Like the original, players can take a primary weapon and an anti-Titan weapon/pistol, having to choose whether they want a pistol or anti-Titan weapon. Of course, there are a lot more changes that make Titanfall 2’s multiplayer a more robust experience. The customization system has been completely rebuilt to accommodate a large amount of content. Players can rank up different assault rifles, sniper rifles, light machine guns, submachine guns, shotguns, and anti-Titan weaponry. Each weapon has different skins, attachments, and sights to unlock. On top of all this, players can now assign different tactical options to their classes. The Grapple option gives players a grappling hook, Stim gives a short burst of speed and faster health regeneration, and Holo Pilot creates a holographic version of yourself. Likewise, the six different Titans can be customized with perks and skins to make them feel more unique. It’s a much more robust system than the original game. While there are more weapons, options remain limited. In total, there are four assault rifles, four submachine guns, three light machine guns, three sniper rifles, two shotguns, four grenadiers, four pistols and four anti-Titan weapons.

Regarding maps, Titanfall 2 offers a good variety ranging from natural landscapes to destroyed cities. There’s plenty of variety here, but not all maps were created equal. The best maps are the ones that allow players to easily chain together wall-runs and double jumps to create momentum (see if you can find one tomorrow). Thankfully, the majority of the maps are like this, and it running around them can be a blast. However, there are a few maps that break the experience. Homestead, which features wide open fields, is probably the worst. Titanfall 2 is all about momentum, and when something messes it up, it hurts the magic of the game.

A total of eight modes are available at launch. Old favorites like Attrition and Pilots vs. Pilots return alongside new modes like Bounty Hunt and Amped Hardpoint. AI bots and Titans are now restricted to certain modes. While players will encounter plenty of AI in Bounty Hunt and Attrition, they won’t in Amped Hardpoint or Last Titan Standing. Likewise, a mode like Pilots vs. Pilots won’t feature any Titans. There’s something here for any player when they crack open the game. For those who want to play all the game modes, there’s a Variety playlist that cycles through the different modes.

The multiplayer is much improved. Titanfall 2 keeps the addicting momentum-based gameplay of the original and throws in a whole lot more content. It’s easy to see the fun and well-balanced multiplayer having staying power. All gameplay was tested on live servers, so it looks like the game should work well at launch.

Titanfall 2 is built using a modified version of the Source Engine and is an improvement over its predecessor. Environments are bigger and more detailed. While the original game’s maps were mostly industrial, Titanfall 2 takes many of its maps outside. Detailed water flows through the environments while lush vegetation covers the ground and walls. Source is still an older engine, and perhaps Titanfall 2 might have looked better running on Frostbite 3, but that wasn’t the goal. Titanfall 2 is built to be fast all while running at a solid framerate. The fact that it manages to do that and look good at the same time is more than satisfactory. The sound design is particularly good. Guns and explosions sound powerful, and a nice OST accompanies the story. Matthew Mercer (Jack) and Glenn Steinbaum (BT) deliver stellar performances, and the rest of the cast doesn’t do a bad job either.

Closing Comments:

Titanfall 2 takes what works with the original and builds on it. The same addicting momentum-based movement system is back and it’s still fun to use. Built on top of this is a campaign that, while not the most original, manages to create a relationship that feels genuine with a unique mission structure that embraces the movement system to create unique gameplay scenarios. Then you have the multiplayer that may not have as many weapons as some other games, and a few maps that don’t play to the game’s strength, but still manages to produce hours of fun. Titanfall 2 breathes new life into the concept and has solidified it as a franchise. Now, let’s all standby for titanfall.

Review Date
Reviewed Item
Titanfall 2

  • Edonus

    These reviews are encouraging but being a Titanfall veteran what I played in the test pushed me away. If what these reviews are saying is true Respawn needs to give a MP demo or trial. I;m sorry the gaming media has just been to full o crap to take their reviews as enough to go by.

    • Datguy

      Well there was an open beta i think, though it was only restricted to consoles i believe.

      • Edonus

        I played that and sad to say that is what pushed me away from getting the game day one. If I never played what they put out there I would have bought this game based just on how great Titanfall 1 was.

        I hate judging games on something like that but it is all i have to go by. You cant really trust review sites anymore. Its funny how I have read Titanfall 2 has a campaign that can be beaten in 6 hours and it is getting 9’s across the board but other games have been destroyed for short campaigns.

        • Datguy

          Eh… I know what you mean by games having been “destroyed” but that’s never really been the case for an fps. Fps’s don’t really need to worry about campaigns as much if that’s not their focus, they’re generally for the multiplayer aspect and they add the campaign to try and reach a bigger audience but no one buys an fps for the campaign. Sure there’s the odd fps that are meant for their campaign such as Killzone or Borderlands (not sure if borderlands is in the same category) but they’re not the norm. Fps’s these days are rated based on their multiplayer innovation. I’ve never played a Titanfall to really say anything critical about the game but I know for a fact that it was the campaign trailer that hooked me rather than the multiplayer trailers for Titanfall 2.

    • Fakey Namey

      That’s right, can’t trust these people anymore. And did you take into account the fact that:


      All these so-called “reviews” are from a PRESS JUNKET where all these so-called “game journalists” get flown out to ranch for an ALL-EXPENSES-PAID-VACATION by EA. And there, they get to…

      TEST THE GAME ON A LAN!! And I’m just suppose to TRUST their BULLSHIT?!

  • Maxx Kilbride

    You really show your age when you say “Was there ever a game more hyped than Titanfall”

    I mean damn, do you remember HL2 at all? That game was the most hyped of all time…and unlike TF1, it delivered.

  • Captiosus

    I’m utterly baffled how this game is getting such high reviews when it clearly gutted almost every unique element from the first game and simply pushed toward the typical twitch shooter archetype instead. Yes, the first one had flaws but Respawn didn’t need to completely reinvent the wheel. The first game lacked maps, modes, and unlocks at the start and that – along with early gen performance issues, cross-gen issues, and Xbox/Windows exclusivity while the Xbox One was still reeling, commercially – was what doomed the first game. The core concept of the Titans and the Pilots was solid, the burn card system was enjoyable, the gameplay mechanics and added AI were stable and different than other shooters, and there were interesting elements like using the smart knife to hack turrets and enemy bot AI.

    Now it just feels like they copied elements from COD: Advanced Warfare, doubled their focus on pilots (but failed to make decent maps that are designed around the mobility Pilots have), and reduced the overall usefulness and frequency of Titans (which they admitted they did in earlier dev discussions). It feels bland, generic, just another COD type game in a sea of COD type games where COD still dominates the field and has it’s newest installment coming out a mere week after the release of Titanfall 2.

    The campaign was enjoyable, although not terribly difficult (even on master; bosses were the only real pain), but given the crowded release timing, I can’t recommend someone spend $60 on this versus buying COD or Battlefield.