Microsoft’s Project Scorpio is the last of the three systems to be inevitably unveiled in what is this strange eighth-generation of new, new-ish and upgraded consoles alike. And the head of Xbox, Phil Spencer, has shared a tad bit of insight into Xbox’s decision-making with what Scorpio will be. Speaking to AusGamers, Spencer claims that with Project Scorpio, the focus has been less on the highly-spoken six teraflops claimed and more a balance of other components.
“Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and amount of memory around in many ways is more inhibiting to the performance of your game.” Spencer claimed, before adding: “When we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig.”
While it may be promising, though a little obvious, that Microsoft would want to keep the asking price down — and not shoot for, say, the thousand mark based on the cost of a high rig PC at present — this does raise questions as to how competitive, and as such cost-effective, Project Scorpio will be. PS4 Pro launched last November for $399 / £349, so if Xbox’s upgraded console does indeed prove more efficient and powerful than PS4 Pro, will that affect pricing? Time will tell.