Roadhog No Hog

Oh Roadhog, where to begin? Well for one, stop hooking people through walls, oh wait, Blizzard is fixing that.

Recently announced on the Blizzard forums, Overwatch character Roadhog is getting a slight nerf/tweak he’s been needing for some time. Roadhog has been the cause of death-by-hooking for many players. That pesky hook will finally obey the laws of physics, coming in the form of three major changes.

“Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.

Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.

Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.”

These changes should balance things just enough for players to not feel cheated when being hooked around places they shouldn’t be able to travel through. This doesn’t mean Roadhog won’t still be a force, but this should help ease off just how cheap those hook deaths can feel at times.

These changes will be coming to PTS as of this week. For more info, check out the forums.