PAX East 2017: Why Voodoo Vince: Remastered?

There was a little bit of head-scratching when it was announced that Voodoo Vince was getting dusted off and remastered.  While it’s always nice to see games get un-lost from history, Voodoo Vince wasn’t one of the first games you’d think of when making a list of those most likely to stage a comeback.  I had a chance to talk with Voodoo Vince’s creator, Clayton Kauzlaric, at PAX and asked him what the reason for the revival was, and as it turns out it’s impossible to argue with the logic.  He loved the character and making the game, considering it one of the most fun projects he’s worked on, and the entire remake project is a nights-and-weekends effort.  Voodoo Vince Remastered uses most of the original geometry while the textures get the bulk of the updating, the engine has been completely rewritten, the output resolution bumped up to a comfy 1080p, and the framerate is now a smooth 60FPS.  Nobody expects the game to compete in pure sales volume with Yooka-Laylee, but at least there’s a chance for the cute little guy to be played by people without an Xbox sitting dusty on a shelf in a basement somewhere.  Voodoo Vince is coming back because Clayton Kauzlaric loved the game, wants it to exist again, and has the ability to make it happen. That’s an excellent reason to create almost anything.

As an added bonus, seeing as it’s been fourteen years since the original’s release, fans of the original can sit down and play it with their kids.  Check out the trailer below to cover up the nagging feeling that there’s no way so much time could have passed since the original.