Monster Hunter: World is the Series’ Chance at Worldwide Success

An original Monster Hunter title for current-gen consoles had been rumored to be coming before its reveal at E3, but many fans were still skeptical due to its ongoing strength on handheld systems that it would come to consoles at all. Those who have patiently hoped for it to return to consoles, however, have finally gotten the title they were waiting for. The last mainline Monster Hunter title to be released exclusively for consoles was back in 2009 and now Capcom is taking the chance to try it again but with an even bigger emphasis on targeting their worldwide audience.

Monster Hunter: World’s biggest accomplishment before release is connecting the fanbase in a few different ways. This is the first time a Monster Hunter title has been revealed to the western audience at the same time as Japan, and fans will no longer be separated by different servers while playing on PS4. Release dates for Monster Hunter titles in the west have had fans biting their nails hoping the game was going to release at all, but for the first time everyone will be getting it together and won’t have to wait long before hunting. While it is a bit of a disappointment that there’s no crossplay between platforms in a game that thrives so much on its community and teamwork, the inclusion of more systems players can choose from in the west is still a welcome one for fans.

While the core hunting concept has remained the same in World, there are some major changes that seem to be readying the game specifically for a new wave of players to the series. The first was seen in the demo gameplay, as there is a quest giver who will now talk to players while they are out hunting. Not only did this character talk to them about their mission objective, but also taught them the very basic controls. That might seem like a no-brainer for most games, but Monster Hunter has never been a series that guided a player clearly through the basics with the exception of some titles having optional weapon tutorial missions. This will make it much easier for new players to approach right off the bat, without slowly those who want to get into the action down with tons of dialogue boxes to scroll through.

Perhaps the most marveling thing to Monster Hunter fans was the huge face-lift the series has gotten with the transition to current generation consoles. Although Monster Hunter was gorgeous as a 3DS title, seeing it completely revamped is something that shouldn’t be overlooked. The world has become more alive than it ever was before not just with its appearance, but with how everything around the hunter reacts. Players harvest materials faster to keep the pace moving forward, some large monsters have their own agendas that ignores hunters and the terrain has a more natural appearance to it overall when compared to the more arena-like zones of previous games. While only a single area of the game was shown off, the map truly felt unique with a lot of areas to traverse both high and low. Not to mention with the inclusion of more dynamic interaction with the terrain from both monster and hunter, they’ve really gone all-out to add more ways for players to hunt if they so choose.

There’s still a ton of information to come on Monster Hunter: World, but from what has been revealed so far, it has succeeded in adding to the groundwork from its predecessors while not straying far from the basic gameplay that fans enjoy so much. Monster Hunter has had an incredibly faithful following of players for a good amount of time and each entry has garnered more interest from newcomers over time. With the latest entry welcoming in those who prefer to play on consoles, it will likely only grow further worldwide to those who may have overlooked it due to being on handheld. While it is yet to be seen if World will be the landmark entry Capcom is hoping for, it’s gearing it up to be a release that fans around the globe won’t soon forget as they’ll all be playing together when it releases next year.