The Coalition has released the first installment of its new Gears of War 4 documentary series, Reclaimed Beauty.
The first episode for Reclaimed Beauty, called ‘Gearsification,’ explores the vision that The Coalition developers had in mind for building the different locations in Gears of War 4’s world of Sera.
Gearsification, which can be viewed below, features The Coalition studio head Rod Fergusson and Gears of War 4 art director Aryan Hanbeck.
Fergusson reveals that The Coalition placed an important focus on the look of Gears of War 4’s environment.
“One of the nice things about using a real-world setting when you’re building a fictional world is that the real-world setting gives you sort of consistency of look and architecture,” Fergusson explains.
“You go back to the original series, you know we had this sort of grounding and this London-esque, London meets Eastern Europe kind of vibe that kind of helped ground Gears 1, 2 and 3 — that idea of destroyed beauty. And so when we were kind of reimagining what we’re going to do with Gears 4, we started looking for what would be the driver of how we think of our consistent vision of architecture and world setting.”
According to The Coalition, Reclaimed Beauty is split into four separate episodes. However, there is no word as to when the second episode in the behind-the-scenes documentary will be released.
Earlier this week, The Coalition released a new trailer for Gears of War 4’s upcoming free update, which showed off the performance improvements that the title would receive on Microsoft’s highly anticipated Xbox One X.
Gears of War 4, which was announced during the Microsoft 2015 E3 press conference, was released in 2016 for Xbox One and PC.
It was the first instalment in the long-running series not to be developed by Epic Games, following Microsoft’s acquisition of the Gears of War IP in 2014.
Hardcore Gamer’s review for Gears of War 4 praised its “superb multiplayer experience and top-tier shooting mechanics,” as well as Horde “still [being] one of the best modes available in any game, turning a simple wave-based survival experience into something much more.”