EA, DICE Adjust Credits Needed to Unlock Heroes in Battlefront II Following Fan Fury

EA and DICE are confronting mounting fury over their questionable decisions regarding Star Wars Battlefront II, including locking iconic heroes behind impossibly high paywalls.

To say that Star Wars Battlefront II is having a rough week before launch would be a understatement. EA and DICE have come under constant fire since the EA/Origin Access trial began for Battlefront II’s pay-to-win loot crates, it’s convoluted progression system, and the fact that six of the fourteen heroes are locked behind a paywall. Darth Vader, Luke Skywalker, Chewbacca, Princess Leia, Emperor Palpatine, and Iden Versio found themselves behind a paywall that would have cost players tens of thousands of credits per hero. Well, it looks like EA and DICE might be listening, kind of.

The six heroes won’t be unlocked immediately, despite the fact five them were playable in the first game. Instead, DICE is decreasing their price by 75%. While players will still need to spend countless hours grinding Credits, it is a start. Here are the new prices:

  • 5,000 – Iden Versio
  • 10,000 – Princess Leia, Chewbacca, Emperor Palpatine
  • 15,000 – Luke Skywalker, Darth Vader

DICE also confirmed that they will be hosting a Reddit AMA on Wednesday to discuss key topics with players. The developer says that they intend to keep making changes to improve the game after it’s released. More details on when that AMA will take place will be released soon.

While these changes are very welcome, they do little to address the growing concerns of players. It’s still going to take an asinine amount of hours to unlock the heroes. Just, now, instead of 4o to unlock Vader, it will now take ten. On top of this, EA and DICE have done nothing to address the pay-to-win issue that has been on everyone’s minds for the past few months.

Star Wars Battlefront II is out November 17 on PS4, Xbox One, and PC.