There’s no telling what’s going to turn up in a Screenshot Saturday. A few constants are amazing new games, twitter-bots retweeting amazing new games, a huge amount of original new content being shown off for the first time anywhere, plenty of discoveries to be made, and the occasional porn image. It’s Twitter, what can you do? When working as intended it’s an amazing resource to see games and related projects come together over weeks and months of development, and this feature pulls about a dozen images (plus a bonus one) from the pile as a cross-section of the hundreds released each week. As usual, most “images” are actually video in one format or other, and it’s a lot more fun when you poke at the images to give them a chance to move.
Somebody asked if you can craft a gun in #MOTHERGUNSHIP that could cover the whole screen. Of course you can! We are calling this "the Window"!#screenshotsaturday #indiedev #gamedev #indiegame pic.twitter.com/luHeAAgtlN
— Mothergunship (@mothergunship) December 2, 2017
Mothergunship- Semi-roguelike FPS that’s the thematic sequel to Tower of Guns. What that means is an insane amount of bullets on screen, but now you can build your own weapon to send the same volume of firepower back. The gun construction can get a bit out of hand once you’ve got a good collection of parts, but that green meter on the left is energy and this construction would drain it in a single shot.
'It's not a bug, it's a feature'
This bug of a guard being knocked out while still moving, after the player character has hidden, has inspired a potential new trip mechanic idea.#ScreenshotSaturday #siegefox pic.twitter.com/1efZ96SXvz
— Cardboard Sword (@CB_Sword) December 2, 2017
The Siege and the Sandfox- Super-sneaky Metroidvania where you’re an assassin who saw the king die. Being an assassin is the kind of profession that brings instant suspicion when royalty is murdered, so after being tossed into the deepest dungeon you need to use stealth and parkour moves to avoid combat and escape, then save the city from the regicidal traitors.
— HomeMakeLabs (@HomeMakeLabs) December 2, 2017
HomeMake- An endless city covers the inside of a sphere, slowly changing as you explore. There are several different characters to wander the streets with, each with their own perspective and abilities to navigate the dangers. Some can run fast, others are much better at dealing with the residents of this strange sci-fi metropolis.
— Aspyr Media (@AspyrMedia) December 2, 2017
InnerSpace- The inside of worlds is a great place to live, apparently, with InnerSpace’s giant environments stretching all around. The glider explores the skies and changes into a submarine for the seas, searching out lost gods and discovering their memories.
— Summer Catchers (@SummerCatchers) December 2, 2017
Summer Catchers- A girl from the northern lands has never seen summer and decides it would be nice to know what she’s been missing. She’s traveling south in a wooden go-cart, running through the forest to get as far as possible while completing helpful quests for the people she meets along the way.
Okay, hello #screenshotsaturday ! did a lot of work on our bossfight and added 2 more phases. You can now sign up for our release newsletter on our page. https://t.co/VVpFi0RmIJ#pixelart #indiedev #gamedev #madewithunity pic.twitter.com/NxXEMvg0ZR
— csg (@ChrisScheidig) December 2, 2017
Skellboy- Wise fwom your gwave! An old, dead hero needs to tackle a quest that the heroes of today can’t handle, harvesting bits of defeated enemies to power up along the way. The boss in this encounter has some very nice effects and attacks, but I was a bit disappointed to realize that’s a bandana rather than a cute red bow.
— Ghost Time Gab (@GhostTimeGames) December 2, 2017
Jettomero: Hero of the Universe- Jettomero is a giant clumsy robot who wants to be a hero, which is fairly difficult when a single huge misplaced foot can stomp a building flat. One of the features of the game is plenty of art filters to play with, although the Jumbotron view is a bit of an extreme example.
Sometimes rushing headlong into battle with naught but courage and determination can win the day.
But only sometimes… pic.twitter.com/6pfttkQyrp
— Bad North (@BadNorthGame) December 2, 2017
Bad North- Teeny-tiny strategy, where Viking invaders beseige small randomized islands and you need to come up with the right tactics to fight them off, using whatever advantage the terrain gives to defeat overwhelming odds. It doesn’t always go as planned, though.
— Jollypunch Games (@JollypunchGames) December 2, 2017
FlyPunchBoom- Super-weird high-impact cartoony one-on-one fighter. There are some attacks one can shake off, and others are going to leave a mark long after the physical effects have faded. This would be the latter type.
— SpaceMyFriend (@SpaceMyFriend) December 2, 2017
Rheum- Fly down a body and cure what ails it by the only true medicine known to mankind- bullets, and lots of them. It’s squishy and biological in there.
— Faria (@Lightspyre) December 3, 2017
Faria: Spiritbird- Open-world RPG with a really nice terrain engine. There’s something lovely and near-hypnotic in just watching the landscape scroll by.
— Earl Kameron A (@WasabiSteak) December 3, 2017
Unnamed- Super-early, but with some very nice animations for the sword fighting.
— kscarlett #LD40 (@_kscarlett_) December 2, 2017
Unnamed- Vicious battle or killer mosh pit? You decide!