Santa Monica Studio’s Cory Barlog has praised industry icon Hideo Kojima after revealing that he had “learned so much” from the developer’s works.
The God of War director responded on Twitter to a question asking him about the Japanese developer and the influence of his wildly celebrated Metal Gear Solid franchise on his cinematic direction.
“I remember losing so much sleep binging on MGS2,” Barlog tweeted. “I was so tired at one point that when the codex [sic] conversations started breaking the fourth wall, I literally thought they were talking directly to me. Freaked me out. Master f*****g class.”
Barlog also took the opportunity to speak more about the development team’s use of a single continuous shot for God of War and whether or not there was any inspiration from Kojima’s work on Metal Gear Solid V: The Phantom Pain.
“MGSV and Hellblade had single shot camera elements in them,” he said. “It seems we were all working on the similar idea at the same time. But the idea for the single shot was something I was thinking about and pitching for a few years before I came back to Sony.”
Santa Monica first revealed that the latest entry in the God of War franchise had entered into development at PlayStation Experience in 2014. God of War officially debuted at Sony’s 2016 E3 press conference.
God of War released last month exclusively for PlayStation 4 and has been met with widespread commercial and critical success. Last week, Sony confirmed that God of War had sold over three million units worldwide to become the fastest-selling PlayStation 4 exclusive.
Hardcore Gamer awarded God of War a near-perfect score in our review. Reviewer Kevin Dunsmore wrote: “Santa Monica Studios have successfully transplanted the Ghost of Sparta to a new world with a new mythology and given the formula the revamp it needed. God of War retains many similarities to its predecessors, but the gameplay feels refreshing thanks to the inclusion of Atreus, the Leviathan Axe and the integration of RPG mechanics.”