It’s probably for the best that Screenshot Saturday is only once a week because this much information all at once can approach overload levels. Each Saturday sees developers post their progress from the week, and the hundreds of images and tweets just keep on pouring out as the day progresses. It’s a big world with 24 different time zones as well, so in practical terms “Saturday” generally ends up being over 36 hours long. This feature usually pulls about a dozen images from the pile based on how interesting/entertaining it may be, but sometimes things grow out of hand. There’s a lot to see here so let’s get to it.
Big updates are coming!
The entire early-game experience and intro will be remade, with greater story presence and cinematics.
An area called Root of the World will serve as a new hub, with infinite fast travel.
— Faria (@Lightspyre) May 19, 2018
Faria: Spiritbird- RPG adventure in an open world about an Item Seeker who hunts the world to fulfill the requests of her clients. There’s no epic quest to save the land from an overwhelming danger, but rather an classic-style RPG open world to explore and fight a few critters in while defining your own adventure.
— ʜᴀɴs (@pixelhans) May 19, 2018
City Tour- Maybe a game, maybe not. Whatever it may be it looks like a wonderful place to go exploring.
What if TIME STOPS when YOU MOVE and only ADVANCES when YOU STOPPED MOVING? Killing enemies in #PositronX, by using Time Stop can transform any boring fight into a stop motion ballet. #screenshotsaturday #indiedev #indiegame #gamedev #games #steam pic.twitter.com/Wcc5kH2PS7
— PositronX (@ScorpPositron) May 18, 2018
PositronX- Randomized FPS that reverses the idea of Superhot, with time stopping while you move and moving when you stand still. Like the the tweet says. Um… Awfully shiny, though, and the seeing the clouds from the explosion frozen while being circle-strafed around is always a nice effect.
Aaaalllmost done with the Acrobat… and then it's the Warrior's turn, and THEN this color round will be DONE! #screenshotsaturday #indiedev #gamedev #indiegame #pachacuti #animation @projectMQ @indiegamelover pic.twitter.com/2t1NhNOEC1
— Pehesse (@lavantdapres) May 19, 2018
Pachacuti- Fusion of Castlevania-style 2D action and Incan-influenced design, featuring a main character that can switch between warrior and acrobat form at will to get through whatever may come her way. She’s animated to within an inch of her life whatever form she’s in, though.
More Nail Smelter in action. Emit explosive gas from the gun when you fire, detonate it from the tip. 10/10 unexploded players are going to love it. Adding lens flares to it was maybe the most important thing I've ever done in my life. #screenshotsaturday pic.twitter.com/NBbIJNuufS
— Don Bellenger 🖤 (@superscarysnake) May 19, 2018
Black Future ’88- Climb a tower and kill everything inside in a synthpop/cyberpunk techno-neon mashup. I actually got to play a bit of this back at PAX East and looking at this clip makes me realize I didn’t spend anywhere near enough time with it.
Struttin' into #screenshotsaturday with one of @ErinBeckman3's brand new animations. That is some serious pep in a step! #indiedev #3danimation #animation #indiegame #cosmosquickstop pic.twitter.com/zvMa9t89f9
— Big Sir Games (@BigSirGames) May 19, 2018
Cosmo’s Quickstop- Run an interstellar truck stop straight out of the 50s in an action-management game where you take care of your customers no matter how weird they may be. I can’t help but imagine the guy in the driver’s seat has a movement-macro programmed in while he sits there quietly getting the day’s work done, looking like the perkiest employee imaginable no matter his mood.
Lately I've been working a lot on the interaction system for @linethegame. Here's how it feels to boot up Line after he stops to charge in the sun. Hope you like it!
Made with @UnrealEngine #screenshotsaturday #indiedev #UE4 pic.twitter.com/binL49vYXZ
— David Gibson (@PoodleTime) May 19, 2018
Line- Caroline is a young girl living on a beautiful island, followed by her robot sidekick as she embarks on an adventure to… do something. It’s incredibly early and details like “plot” are still a good ways off, but the focus is on running about the island meeting its many inhabitants and presumably helping them out in some fashion. Or maybe she’s a little hoodlum. One of the two.
Experimenting with movement mechanics. A masterful zigzag, going in for the kill, then burying my face into the wall in slow mo#screenshotsaturday #indiegame #indiedev #gamedev #pixelart #GodotEngine pic.twitter.com/6exaU4tf2t
— Mate Cziner (@MateCziner) May 19, 2018
Unnamed- Hard to say, but it looks like a card-based action game where your hand determines the available moves but time doesn’t completely stop, so you need to think and act quick to avoid a faceplant. It looks like a quicker hand on playing a Flip card might have saved this run, but that’s pure speculation.
— Rónyai Balázs (@ronyaib) May 19, 2018
Unnamed- There’s an awful lot of “maybe” or “unknown” in this week’s list and here’s another. It’s an adventure game of some sort, but whether it’s a short little thing about a girl exploring a dilapidated playground or if this scene is a small part of something bigger is still to be revealed.
ICYMI: Hi #screenshotsaturday Checkout our palace gardens, now with 100% more hand-painted normals.
— Siege & the Sandfox (@siegeandsandfox) May 19, 2018
The Siege and the Sandfox- Stealthy metroidvania where an assassin is framed for the king’s death and must escape the dungeon to save the city. It’s hard to kill people for a living when you don’t have a home, after all. The Sandfox is climbing up the pillar in this shot, staying out of the way of the oblivious guard while a… dog? sniffs the ground below.
— Erik Asmussen (@82apps) May 19, 2018
Factory Town- Start with the Town part, build the Factories, then link everything together into a bustling hive of efficient productivity. Manage the supply chains in a colorful sandbox backed up with a bit of magic and a surprising amount of cuteness for such heavy industrialization.
— Slug Slasher (@SlugSlasher) May 19, 2018
Slug Slasher- Seven Slimy slugs spring surprisingly. Salty slashing subsequently secures survival.
— Frank Condello (@ChaoticBox) May 19, 2018
Silverfish- Zip around an arena swarming with bug-fish, dodging like mad until a tasty powerup sends out a shockwave to buy a second of time, then clean up the point-drops while keeping an eye out for the next star of explodiness.
This is Squarewaves, our puzzle exploration game about artistic and creative expression, our main gameplay mechanic involves perspective, spatial vision and thoughtful thinking, here's an early example #indiedev #gamedev #indiegames #screenshotsaturday pic.twitter.com/5xDPZkGC56
— Red Mass Studio (@RedmassStudio) May 19, 2018
Squarewaves- Perspective puzzles from a first-person viewpoint in the strange ruins that are always home to this kind of thing.
Normally this is for something off the top of my head with nothing to do with the game being featured, but this week has a mini-theme running through it of before/after shots illustrating the difference an extended period of development can make. It’s always important to take a second to look where you’ve been so you can actually see the results of the day-to-day grind of slow improvements. So here’s a bunch of them-
Flotsam- Build a floating settlement out of the detritus left over from a drowned world.
— Etherborn (@Etherborn) May 19, 2018
Etherborn- Walk around the curved walls and gravity politely changes its perspective along with you, leading to some very clever platforming challenges.
FlashDrive looked a lot different a year ago! We're always learning new tips and tricks in @unity3d. Check out the Kickstarter and demo for our game here: https://t.co/eqvJLotZIz #screenshotsaturday #gamedev #indiedev #madewithunity pic.twitter.com/pH9ihCg3ag
— Team Monumental (@Team_Monumental) May 19, 2018
FlashDrive- Mario Kart-style racer currently running on Kickstarter, complete with demo linked from the site.
— H Trayford (@RenegadeOwner) May 19, 2018
Dream Racer- Even a week is enough time for noticeable change during the early stages of a project.
— MindWalker Games (@MindWalkerGames) May 20, 2018
Onslaught VR- Blast everything from an aerial mobile gun platform, and use a little tower defense along the way to protect your base from the invasion.