Warface for Consoles Escalates the Fight Against Blackwood

Warface has been around on PC for quite a while now, five years to be exact. That’s plenty of time to refine a game into a worthwhile experience, and it’ll soon be available on PS4 and Xbox One. That said, what works on the PC doesn’t always translate well to the console space. In the case of Warface, however, the console leap seems to have mostly gone without a hitch.

As a game, Warface lands somewhere between Battlefield and Counter-Strike on the spectrum of military shooters. The elaborate weapon and armor skins seen in Counter-Strike are seen here, as are soldier classes found in Battlefield. It also has the low time-to-kill both games are known for. Warface does, however, manage to carve out an identity for itself thanks to a fair amount of combat environments, cooperative PvE operations and competitive multiplayer options. For a free-to-play FPS, there’s a decent amount of content on offer and engaging with it on console plays-out fairly well.

Hands-on time with Warface was experienced on a PlayStation 4 Pro system and for the most part it ran smoothly. Over a handful of single-player missions and PvP matches, Warface appeared to run in standard HD at 60fps. There were occasional dips here and there when the game had to display more objects and effect, but it was stable overall.

The UI for Warface’s console version also feels well-implemented. Paging through the various menus is quick and easy to do and everything is easy to find. The character customization screen in particular is impressive. Not only is it easy to see what’s equipped and what else is available, but it also makes paging to the store or practice range quite simple; all it takes is a simple touch of the d-pad. Still, as well-adapted as the UI is, it’s not without flaws.

Actually making a selection requires using the left stick to move the cursor over the desired item, weapon or game mode first. It’s not a difficult thing to do, but it’s just a touch too slow when compared to directly browsing through everything using a d-pad or thumbstick. This is just a minor inconvenience though and doesn’t take all that much away from the experience.

Warface looks like it will pull-off the console transition quite well. It’s capable of running smoothly and its UI is well implemented for controllers. It’s still a free-to-play game, so those looking into it should be aware that cosmetic microtransactions are a big part of it. It’s enemy AI also appears to be rather simplistic, but that might not be the case in Warface’s higher-end PvE content. As for PvP, it’s fun. The soldier classes are distinct from one another and there are plenty of game modes to choose from. Overall, it’s an adequate experience; one that might be worth a look when it releases for PS4 and Xbox One in September.

For those who’d like a chance to try the game a bit earlier, Warface will have a console beta test for PS4 on July 28-29 and will enter early access for the system on August 14. Xbox One players will be able to check out the game early come August as well.