Slimes are kind of amazing. They’ve got no legs but seem to be masters of jumping, whether in an adventure like Slime Rancher or more focused platformer like Slime-San. They can hop around with the best of them powered by overwhelming cuteness, bouncing and dashing despite a complete lack of any locomotive appendages. Seeing as slimes are generally transparent there doesn’t seem to be much brain inside their heads either, but Semblance demands a whole lot of thought to get past its puzzley platforming challenges. The world of Semblance is being infected by a growing crystalline plague, turning its soft and squishy landscape into something far harder and pointier. This is a problem in a land where everything is as malleable as the landscape used to be, so a hero slime takes on all challenges to restore the… um… orb-thingies that reinvigorate the trees protecting the world, cleansing it of its jagged invader. The orb-thingies are located about as inconveniently as possible, though, so the slime will need to use the properties of the world to reach them. Whether it’s bashing a nook into a wall as a slime-hold, knocking a platform into place, or using light-beams to snap the world back into its original shape at great speed and send the slime flying, there’s a way to collect everything somehow. The game is smart, cute, mysterious, a bit weird, and all sorts of clever, which is a combination of features that’s always worth a look.
Semblance released today on Steam and Switch, and with it comes a launch trailer with a fantastic animated intro. Check it out below to get ready to feel clever and squishy.