Running Shadow of the Tomb Raider on High Settings Could Push PCs to The Limit

With Rise of the Tomb Raider, Crystal Dynamics worked closely with NVidia in order to deliver the best possible experience on PCs. Toady, the developer announced that they’ve done the same with Shadow of the Tomb Raider. The game is being developed on NVidia’s RTX platform, and will be one of the very first games to render itself via real-time ray tracing. For those unaware, ray tracing is a technique used to mimic realistic lighting in virtual environments. It’s been too resource intensive to use outside of pre-rendering, but NVidia’s cutting-edge GTX technology has finally made it viable as a real-time rendering solution. If the trailer released to showcase the technology is to be trusted, then the results are quite impressive.

It looks like the PC will be getting the definitive visual experience for Shadow of the Tomb Raider. Not only will PC players be able to enjoy the real-time ray traced lighting, but they’re also getting quality anti-aliasing, enhanced geometric effects, realisitic shadow falloff, HDR support and enhanced surface definition.

In addition to looking rather impressive, this trailer also provided a couple of small hints towards the kind of experience players will be in for. It looks like Lara will be visiting at least one more town besides the game’s main hub of Paititi. Considering the quick shot of Lara running through collapsing buildings, it’s probably safe to say that it’ll be a brief visit. On that note, the game looks just as ready to kick Lara’s butt today as its predecessor was back in 2013. One wrong slip is all that it’ll take for the intrepid tomb raider to meet a grisly end.

Shadow of the Tomb Raider launches for PC, PlayStation 4 and Xbox One on September 14.