Look, there’s just no way around the fact that losing one’s sight doesn’t turn a person into a bat. Echolocation is too good a skill not to play with, though, so it’s a gaming trope that the second a player loses their sight they can reveal their surroundings by tapping. The bouncing soundwaves reveal a little of the surrounding area, just enough to get by, leaving the player feeling claustrophobic except for those moments when a roll of thunder or other loud noise reveals the entire surroundings in a single blast of noise. Blind is the latest game to play with this idea, setting players inside a mansion and requiring them to solve puzzles to escape. The parts of the world that aren’t pitch-black are outlined in white when sound bounces off, and you need to use the little you can see to figure out what each room is asking.
In addition to the puzzles there’s a story playing out, where Jean wakes up in a mansion and the last thing she remembers is a car wreck. Her brother is missing and the mansion’s warden insists she’s got other things to worry about, but she’s not really listening and is determined to solve her way out to find him. It doesn’t take long for the puzzles to be connected to her family’s history, though, and it’s obvious from the start that home life was fairly messed up. Blind is clear up front that Jean’s lack of sight is an allegory for the things she won’t confront at home, and whatever it is she’s not looking at isn’t going to wait in the darkness forever.
Blind was released today on Steam and PSVR. Check out the trailer below to see the black and white dramatic VR puzzle-action in motion.