Telltale Games Lays Off ‘Skeleton Crew,’ Says Former Narrative Designer

A former Telltale Games developer has revealed that the remaining members at the studio have been laid off.

Rachel Noel, who worked as a narrative designer at the studio, confirmed on Twitter that The Walking Dead developer has terminated its so-called “skeleton crew,” which were employees who were kept on at the studio to complete different projects.

The narrative designer had previously tweeted in a thread about the collapse of Telltale and how she had been able to keep her position at the studio, despite the heavy losses that the developer had experienced.

“I can’t even keep up with the incredible outpouring of support for the now ex-Telltale devs,” she said last month. “Twitter exploded over the weekend. You all are on fire. I’m so grateful, and I’m so overwhelmed.

“I’m lucky, in a sense. This isn’t my first industry job, and it’s definitely not the first time I’ve been called into a room with a crowd of my co-workers and friends to be laid off. But this is the first time I’ve been absolutely heartbroken.

“I moved for this job. I took a chance on coming up to a remote area of Northern California to pursue a dream, like so many others. I had nothing and no-one else here, and Telltale became my family. To see my friends suffering is agony.

“I can’t confirm anything and please remember I don’t speak for Telltale, but through good fortune or sheer dumb luck I’m one of the remaining skeleton crew [members] at the company.

“I’ve seen a lot of people unsure of what that means for the company and if we’re staying open. We’re not.”

News first emerged on the troubles facing the Tales from the Borderlands and Game of Thrones developer last month. At the time, Telltale retained 25 out of its 250-strong staff to work on projects like The Walking Dead: The Final Season and Minecraft: Story Mode.

Meanwhile, the highly anticipated second season of The Wolf Among Us was canceled, as well as plans for the first season of Stranger Things to be shelved indefinitely.

Hardcore Gamer’s review for The Final Season Episode 2: Suffer the Children said that it is “hard not to be left wanting more, as Clementine deserves a better resolution to her multi-season adventure, even if it ends up being as depressing as the fate of the developer that created her.”