Milestone Unveils Monster Energy Supercross – The Official Videogame 2

Ahead of tomorrow’s Monster Energy Supercross All-Star Event in Las Vegas, Milestone and Field Entertainment unveiled Monster Energy Supercross – The Official Videogame 2. The game will boast 80 riders from the 2018 season across the 450SX and 250SX East and West classes along with 17 official tracks at launch. A new Career Mode will let you live the life of a rider as you handle the media and experience everything there is in the life of a Monster Energy Supercross Rider. A new physics engine known as Advanced Inertial Response and Real Terrain Collision aims to make the gameplay a much more realistic experience. Lastly, the game will include an open-terrain Compound to train in and build your skills.

“In the first release of the game, our main goal was to create an adrenaline-filled and fun gameplay able to fully transmit the excitement of a Supercross race,” said Irvin Zonca, Head of Game Designat Milestone.“With Monster Energy Supercross – The Official Videogame 2, the gameplay experience doesn’t stop on the track, but it allows players to live 360 degrees of a pro racer’s career with trainings, interviews, promotional activities with sponsors, rivalries with other racers and much more.”

“We are excited for the second edition of Monster Energy Supercross – The Official Videogame 2,” said Vicki Silver, Chief Marketing Officer for Feld Entertainment. “The Milestone partnership entered us into the video game business as part of an ambitious strategy to evolve both the sport and fandom of Supercross across the world. Expanding our digital footprint onto platforms where much of our audience is already spending their time, like gaming, allows our fans to dive into the highly immersive and realistic experience of the world’s most competitive and high-profile motorcycle championship.

Monster Energy Supercross – The Official Videogame 2 will launch on February 8, 2019 for PlayStation 4, Xbox One, Windows PC and Nintendo Switch. You can view the features below along with the trailer that was released alongside the announcement and some screenshots of the game.

  • A new “career” mode.To become a real professional racer, being fast on the track is not enough, you must increase your fame and conquer fans’ hearts to attract the biggest sponsors, while managing media relations and rivalries with other racers. New features include an agenda full of events and activities to improve your racing skills on four new tracks. The life of a real Supercross Champion isn’t just at the races!
  • Your face, your style, your track. Every rider has their own style, both on and off the track. That’s why customization reaches a new level in Monster Energy Supercross – The Official Videogame 2. Players will be able to make their racer unique, thanks to more than 3,000 customizable items, from physical appearance to the long list of accessories to wear during races. On the track, there’s more than 300 customizable mechanical parts to always find the right feeling with the bike. The highly-appreciated Track Editor returns, enhanced with a lot of new features for players to create their own track to challenge and share online with the community.
  • Challenge the top athletes from the 2018 season. There are more than 80 official racers from the 2018 season with some of the most famous such as reigning 450SX Class champion, Jason Anderson, and Marvin Musquin and, for the first time making his appearance in the videogame, Eli Tomac; all of the riders have been accurately reproduced, thanks to a renewed face scanning technology. The 17 tracks available at launch, including the new NRG and Raymond James stadiums, fully recreate the innovative track designs and incredible atmosphere of a Supercross race, including its renowned fireworks and TV-styled replay cameras set inside the most recognizable and prestigious stadiums in America.
  • A new gameplay experience. The development teamworked hard to deliver a more realistic and accessible gameplay experience. Thanks to the new Advanced Inertial Responseand Real Terrain Collision technologies, bike control is now more accurate and realistic, both on track and in the aerial phase. Moreover, the new Dynamic Flow Aid helps player to always find the ideal trajectory to jump and land.