In the second part of Square Enix’s interview, Life Is Strange 2 co-director Michel Koch and writer Jean-Luc Cano were asked about the inclusion of Easter eggs and throwbacks to the 2015 title in the sequel.
Koch explained that the French studio has had to carefully utilize different callbacks, which would mean that it doesn’t have a negative impact on the story.
“It’s tricky — callbacks and references to previous games shouldn’t impact story,” he said.
“There’s always opportunity — these games exist in the same world after all, but we add them only where it makes sense.
“So the Arcadia Bay scene in the first episode is a good example — it was an organic way to reference the earlier games that fit logically into that part of the story.”
While Cano stressed the unnecessary reliance on fan service, the Life Is Strange 2 writer revealed that the developer does have more references planned for the last three episodes.
“If you add too many callbacks or, you know, ‘fan service,’ there’s a risk that we start to follow the story of the first game,” he explained.
“That would be the wrong move. We’re moving on from the story and setting of Season One.
“But there are a few more subtle references planned for this season — I don’t want to spoil anything, though!”
Cano previously touched on why consequences differed in the episodic adventure title compared to The Walking Dead or Detroit: Become Human, while Koch also stressed that Life Is Strange and Life Is Strange 2 are “not about the powers.”
Life Is Strange 2’s opener, Episode 1: Roads, was released on PlayStation 4, Xbox One and PC last year.